Friday, October 10, 2008

PowerCell follow-up

Yes, there is continued progress on PowerCell.

Currently PowerCell is developed 100% in Linux, and even though my initial goal for the game was a free, easy to pick up and play game, I have a couple of other guys working on it now who might think otherwise. It's too bad though since I think the linux community could use more free, open source games to forward and expand the linux gaming community.

There's also been talks of a PowerCell sequel with better graphics and physics. The current version of PowerCell is nearly complete as is, it just needs more content and a few final touches here and there, but overall I feel that the current engine is more than enough to create a release.

The first release should be coming soon enough, and in what scope that will be remains to be seen. I'll probably do a post-mortem on the game as well.

Dee...Symphony?

DeeGreebler is returning, under a different name which I haven't decided yet. It'll be a complete re-write and will support Maya 8.5; though I intend to make it as backwards-compatible as I can, it'll be virtually impossible for me to make it work with every version spanning from 6.0 and up.


A plug-in based version has also crossed my mind, but it'll have a larger maintenance overhead and it's harder to make a plug-in work for more versions since it needs a fresh compile afaik from previous experience.


As for a name, DeeSymphony is probably the name of the development version, since I intend to include some other scripts as a "toolset" of sorts.