Monday, February 2, 2009

DeeTexGen

This is an old project I found together with a few others, it's a simple texture editor created with win32 api and absolutely no classes or real structure behind it. I picked it up again however and added some new features, next thing to add is correct bitblit'ing of the bitmap instead of putting pixels as I had originally implemented the texture display drawing, you can actually see the drawing happening as it is right now :)


The current version can be downloaded from mediafire. It's a debug build and hopefully not all too unstable.

My future intentions for this app is to use it as an editor for a custom procedural texture format. Any new progress will be posted here.

Thursday, January 29, 2009

A few demoscene demos

Figured I'd post this, been sitting in edit for a while; it's a few of my favourite demoscene demos, found on Youtube. Some of them are starting to get old, but they're still great and art is a timeless thing :-)

Here they are:











FFXIII

The Final Fantasy XIII release date is closing in, especially if you live in Japan; Europe will have to wait until next year however, and here I was, waiting for an official release date sometime this year. Oh well, atleast there's a Square Enix Europe teaser site out there for FFXIII.

I'll just have to get back to Fallout 3 meanwhilst, Pacific Rift and TimeShift should drop in any day as well.

Monday, January 5, 2009

Back to reality

Yup, 2009 is here, happy new year and all that.

Must admit that this new years eve felt a little awkward and I wasn't really looking forward to going back to work; but now I'm here, after a couple of weeks off doing nothing but blowing off some steam.

So, now it's back to everyday life, resuming projects etc. PowerCell is closing up to a first official release; I'm currently modeling some levels for it so we get some content which makes the game worthy of release, it's really the only thing missing - more content.

Another game that's in development, slowly but surely; is "Minigolf 3D" - there's a blog here about it, maintained by the main dev.

I'll also resume the 2D game pretty soon, I do have a couple of guys that depend on me on that one after all.

That's about it, really, I've also embraced the fact recently that I am a gamer, and there's nothing wrong about that; I'll post some more thought on that in the future - I even have another project planned regarding the topic of gaming that I have "scheduled" for this summer; we'll see how that turns out.

Tuesday, November 11, 2008

DeeSymphony startup

I've started development on DeeSymphony. Currenly doing some GUI and basic greeble tests in Maya 2009. I'll post updates here as I progress.

One major change from DeeGreebler is that DeeSymphony will be split into several scripts for easy maintenance; and it wont be as experimental.

Monday, November 10, 2008

2D Game Development

I've been working on a 2d engine in linux and windows, ever since I started playing Cave Story I've had the urge to create a 2d game; and I'm currently writing an engine with a game/editor ontop which should be pretty versatile and support any kind of 2d game project. Below is a current screenshot from the editor in action in Linux.

Friday, October 10, 2008

PowerCell follow-up

Yes, there is continued progress on PowerCell.

Currently PowerCell is developed 100% in Linux, and even though my initial goal for the game was a free, easy to pick up and play game, I have a couple of other guys working on it now who might think otherwise. It's too bad though since I think the linux community could use more free, open source games to forward and expand the linux gaming community.

There's also been talks of a PowerCell sequel with better graphics and physics. The current version of PowerCell is nearly complete as is, it just needs more content and a few final touches here and there, but overall I feel that the current engine is more than enough to create a release.

The first release should be coming soon enough, and in what scope that will be remains to be seen. I'll probably do a post-mortem on the game as well.