Thursday, December 17, 2009

Hop

Work is keeping me busy, I haven't been blogging lately; should get back into that.

And it's almost christmas, so to anyone reading this, happy xmas!

Tuesday, June 30, 2009

Rising Star to publish Fragile in Europe

Rising Star games has announced it will publish tri-Cescendo’s Wii title, Fragile: Farewell Ruins in PAL territories.

“Fragile has a great team of creative designers who in turn have brought to life a beautiful art style that pushes the limits of the Wii console without compromising on gaming quality,” said Tyrone Walcott, product manager at Rising Star Games.

“This announcement will delight European gamers and the Otaku community. Rising Star Games has again shown its commitment to bring the best games from Japan.”

Just the kinda news I've been hoping for. Finally a reason to dust off the old Wii again.

Tuesday, June 2, 2009

Monkey Island Special Edition

Monkey Island Special Edition, huzzah?! A new version of the good old Monkey Island, from what I can tell, great news indeed.

And on top of that, a new Monkey Island game in the shape of a five episode series.

Monday, June 1, 2009

E3 2009

Well we all know what this week is, it's E3 week! I'll be following a bunch of tweeters on twitter, including giantbomb, gamespot and others.

Not sure what I'm looking forward to, but the press conferences are always fun to watch, maybe they'll have some surprises in store..? I do however look forward to some Bioshock 2, Assassins Creed 2 and I've heard a rumor about Fragile making an appearance.

Friday, May 29, 2009

Google Wave

This is awesome, exciting times.



http://wave.google.com

Thursday, May 7, 2009

New blog

I've started a scribble blog. Daily updates with sketches and scribbles, just to keep my wacom warm. Maybe I'll even up some traditional sketches later on.

Tuesday, May 5, 2009

Woven Hand

Went to Debaser in Stockholm this weekend with a friend and saw Woven Hand, had a great time, they're an amazing band to see live.

Not much else going on, I have a couple of ideas for other blogs that I might get started on soon. Both related to drawing in some way.

Wednesday, April 29, 2009

Linkaroos

A couple of nifty links found this week...

http://uvlayer.com/
uvLayer aims to redefine online video. With uvLayer users can easily manipulate their media, collect and publish to the web, and share videos with friends ...

This is really cool, I really enjoy the interface, it's kinda like a desktop where you drag videos around and everything isn't as sterile and linear as you might be used to. Only thing missing is more functionality between uvlayer and selected services, comment and favourite youtube videos through uvlayer would be even more awesome.

http://www.makeuseof.com/
Has a directory of links to various neat sites, software and lots more; like the Art category which contains a number of not-to-be-missed links.

84 Amazingly Useful CSS Tips & Resources
Rounding off with some web design related stuff.

Wednesday, April 22, 2009

OnLive

Something to keep an eye on.

Will have to try it to get a good impression of what it's like, but just the idea, and the possibilities is just...mindblowing.

Is this the beginning of the end for console gaming? Not having to upgrade your hardware, get the newest console, games can be made for one system alone since the end user doesn't have to bother wether he/she likes 360/PS3 or whatever better.

Monday, April 20, 2009

Friday, April 17, 2009

Maya rotating cubes

Here's a little script that'll rotate an x,y array of cubes, based on an input textures u,v colors.

A friend of mine showed me this neat effect, and we talked over various ways to do this, I proceeded to try replicating it in Maya; this is what I came up with finally. Basicly a script which does everything needed for the basic effect. It can be improved further for more advanced settings. What it does now is create a grid of cubes along the x and y axis, binds an expression on each cube to drive it's x-rotation by an input textures' color at given u,v coordinate. It's meant to be used with an animated texture to make them rotate over time.

I'll post a clip of how this looks on youtube this weekend.

The (quickly hacked together) basic mel-snippet is as follows :

$p = `polyCube -ch on -o on -cuv 4`;

$countCur = 0;
$mx = 64;
$my = 48;

for($y = 0; $y < $my; $y++)
{
$prevsel = `ls -sl`;

for($x = 0; $x < $mx; $x++)
{
$countCur++;

string $sel[] = `ls -sl`;

float $u = (1.0 / $mx) * $x;
float $v = (1.0 / $my) * $y;
$v = -$v;

$string = ("float $col[] = `colorAtPoint -u "+$u+
" -v "+$v+" "+$animNodeTexName+"`; rotateX =
20.0 * ($col[0]+$col[1]+$col[2]);");

for($sa in $sel)
{
expression -o $sa -s $string;
}

duplicate -rr;
move -r 1 0 0;
}

select $prevsel;

duplicate -rr;
move -r 0 -1 0;
}

Saturday, April 11, 2009

Spring cleaning

Well it's that time again. Time to do some cleaning. Mostly this means I'll clean up my google accounts, fix my google ig page, I really need to organize my links better.

A couple cool stuff picked up this week, this blog, which is kind of design'ish related, I dunno, mostly gone through the stuff filed under typography so far, but I'll keep checking it out. I found this nifty font resource through that blog.

A friend sent me this link, which says Tales of Vesperia is coming for PS3. And it also mentions a new Tales of game for the Wii; happy days. Hopefully not related to april fools, most likely not as a PS3 release of Vesperia has been kind of a given.

iPhone GUI elements nicely separated and laid out in a photoshop file, only chopped up imagery, no recreated effects or such for the most part, nice to check out if your into interface design.

That's about it, happy easter. Time for another go at Folklore before bed.

Friday, March 20, 2009

Play! Concert in Stockholm 2009

Brrr, cold. I just came home from Stockholm, it's 1 AM, and I'm freezing my buttocks off.

I attended this years Play! concert in Stockholm Globe Arena (Annexet), I also invited a friend which I hadn't met since university a couple years back; we had a good time (atleast I did) and when the music from Oblivion, Zelda and Castlevania, in particular, was playing, I got chills. However it wasn't really what I expected and the fact that they had decided for some reason to play Guild Wars music at the end was kind of a let down, they did however manage to redeem it with an encore, which was a nice rendition of the Sephiroth theme.

All in all, a decent concert.

Took some shots with my iphone, mostly blurred crap, but I got atleast a couple that aren't all too bad, which I've posted here. It should be public and viewable by anyone.

Sunday, March 15, 2009

Empires 2.23

An update for the Empires source mod has been released, there's a lot of fuss in response to this. I, however, am going to try it now. Looking forward to it.

Monday, February 2, 2009

DeeTexGen

This is an old project I found together with a few others, it's a simple texture editor created with win32 api and absolutely no classes or real structure behind it. I picked it up again however and added some new features, next thing to add is correct bitblit'ing of the bitmap instead of putting pixels as I had originally implemented the texture display drawing, you can actually see the drawing happening as it is right now :)


The current version can be downloaded from mediafire. It's a debug build and hopefully not all too unstable.

My future intentions for this app is to use it as an editor for a custom procedural texture format. Any new progress will be posted here.

Thursday, January 29, 2009

A few demoscene demos

Figured I'd post this, been sitting in edit for a while; it's a few of my favourite demoscene demos, found on Youtube. Some of them are starting to get old, but they're still great and art is a timeless thing :-)

Here they are:











FFXIII

The Final Fantasy XIII release date is closing in, especially if you live in Japan; Europe will have to wait until next year however, and here I was, waiting for an official release date sometime this year. Oh well, atleast there's a Square Enix Europe teaser site out there for FFXIII.

I'll just have to get back to Fallout 3 meanwhilst, Pacific Rift and TimeShift should drop in any day as well.

Monday, January 5, 2009

Back to reality

Yup, 2009 is here, happy new year and all that.

Must admit that this new years eve felt a little awkward and I wasn't really looking forward to going back to work; but now I'm here, after a couple of weeks off doing nothing but blowing off some steam.

So, now it's back to everyday life, resuming projects etc. PowerCell is closing up to a first official release; I'm currently modeling some levels for it so we get some content which makes the game worthy of release, it's really the only thing missing - more content.

Another game that's in development, slowly but surely; is "Minigolf 3D" - there's a blog here about it, maintained by the main dev.

I'll also resume the 2D game pretty soon, I do have a couple of guys that depend on me on that one after all.

That's about it, really, I've also embraced the fact recently that I am a gamer, and there's nothing wrong about that; I'll post some more thought on that in the future - I even have another project planned regarding the topic of gaming that I have "scheduled" for this summer; we'll see how that turns out.