Saturday, April 11, 2009

Spring cleaning

Well it's that time again. Time to do some cleaning. Mostly this means I'll clean up my google accounts, fix my google ig page, I really need to organize my links better.

A couple cool stuff picked up this week, this blog, which is kind of design'ish related, I dunno, mostly gone through the stuff filed under typography so far, but I'll keep checking it out. I found this nifty font resource through that blog.

A friend sent me this link, which says Tales of Vesperia is coming for PS3. And it also mentions a new Tales of game for the Wii; happy days. Hopefully not related to april fools, most likely not as a PS3 release of Vesperia has been kind of a given.

iPhone GUI elements nicely separated and laid out in a photoshop file, only chopped up imagery, no recreated effects or such for the most part, nice to check out if your into interface design.

That's about it, happy easter. Time for another go at Folklore before bed.

Friday, March 20, 2009

Play! Concert in Stockholm 2009

Brrr, cold. I just came home from Stockholm, it's 1 AM, and I'm freezing my buttocks off.

I attended this years Play! concert in Stockholm Globe Arena (Annexet), I also invited a friend which I hadn't met since university a couple years back; we had a good time (atleast I did) and when the music from Oblivion, Zelda and Castlevania, in particular, was playing, I got chills. However it wasn't really what I expected and the fact that they had decided for some reason to play Guild Wars music at the end was kind of a let down, they did however manage to redeem it with an encore, which was a nice rendition of the Sephiroth theme.

All in all, a decent concert.

Took some shots with my iphone, mostly blurred crap, but I got atleast a couple that aren't all too bad, which I've posted here. It should be public and viewable by anyone.

Sunday, March 15, 2009

Empires 2.23

An update for the Empires source mod has been released, there's a lot of fuss in response to this. I, however, am going to try it now. Looking forward to it.

Monday, February 2, 2009

DeeTexGen

This is an old project I found together with a few others, it's a simple texture editor created with win32 api and absolutely no classes or real structure behind it. I picked it up again however and added some new features, next thing to add is correct bitblit'ing of the bitmap instead of putting pixels as I had originally implemented the texture display drawing, you can actually see the drawing happening as it is right now :)


The current version can be downloaded from mediafire. It's a debug build and hopefully not all too unstable.

My future intentions for this app is to use it as an editor for a custom procedural texture format. Any new progress will be posted here.

Thursday, January 29, 2009

A few demoscene demos

Figured I'd post this, been sitting in edit for a while; it's a few of my favourite demoscene demos, found on Youtube. Some of them are starting to get old, but they're still great and art is a timeless thing :-)

Here they are:











FFXIII

The Final Fantasy XIII release date is closing in, especially if you live in Japan; Europe will have to wait until next year however, and here I was, waiting for an official release date sometime this year. Oh well, atleast there's a Square Enix Europe teaser site out there for FFXIII.

I'll just have to get back to Fallout 3 meanwhilst, Pacific Rift and TimeShift should drop in any day as well.

Monday, January 5, 2009

Back to reality

Yup, 2009 is here, happy new year and all that.

Must admit that this new years eve felt a little awkward and I wasn't really looking forward to going back to work; but now I'm here, after a couple of weeks off doing nothing but blowing off some steam.

So, now it's back to everyday life, resuming projects etc. PowerCell is closing up to a first official release; I'm currently modeling some levels for it so we get some content which makes the game worthy of release, it's really the only thing missing - more content.

Another game that's in development, slowly but surely; is "Minigolf 3D" - there's a blog here about it, maintained by the main dev.

I'll also resume the 2D game pretty soon, I do have a couple of guys that depend on me on that one after all.

That's about it, really, I've also embraced the fact recently that I am a gamer, and there's nothing wrong about that; I'll post some more thought on that in the future - I even have another project planned regarding the topic of gaming that I have "scheduled" for this summer; we'll see how that turns out.